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Project Cube V1
 
August 2008
 
Idea - using scripts to break apart architecture and then trace the movements of fragments in space
 
Reference - Francis Bacon, Brandon Riza, Piranesi
 
Software - 3DS Max, Rayfire Plugin, Particle Flow, Custom Scripts
 

Output - SLS Rapid Prototype

 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Up
Down
Home
Project Cube V1
 
August 2008
 
Idea - using scripts to break apart architecture and then trace the movements of fragments in space
 
Reference - Francis Bacon, Brandon Riza, Piranesi
 
Software - 3DS Max, Rayfire Plugin, Particle Flow, Custom Scripts
 

Output - SLS Rapid Prototype

 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Up
Down
Home
Project Cube V1
 
August 2008
 
Idea - using scripts to break apart architecture and then trace the movements of fragments in space
 
Reference - Francis Bacon, Brandon Riza, Piranesi
 
Software - 3DS Max, Rayfire Plugin, Particle Flow, Custom Scripts
 

Output - SLS Rapid Prototype

 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Project Cube V2
 
September 2008
 
Idea - fragmentation of a cube with veroni algorithm. Percentage reduction of volume until cube becomes unstable.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Particle Flow,
 

Output - Plaster Rapid Prototype

 
 
 
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Project Cube V3
 
February 2009
 
Idea - A cube primitive is fractured and exposed to physical dynamics. A sequential test, exploring notions of space, volume and time, resulting in an object that is both poetic, turbulent and null.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Particle Flow,
 

Output - Plaster Rapid Prototype

 
 
 
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Project Cube V3
 
February 2009
 
Idea - A cube primitive is fractured and exposed to physical dynamics. A sequential test, exploring notions of space, volume and time, resulting in an object that is both poetic, turbulent and null.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Particle Flow,
 

Output - Plaster Rapid Prototype

 
 
 
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Project Cube V3
 
February 2009
 
Idea - A cube primitive is fractured and exposed to physical dynamics. A sequential test, exploring notions of space, volume and time, resulting in an object that is both poetic, turbulent and null.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Particle Flow,
 

Output - Plaster Rapid Prototype

 
 
 
Up
Down
Home
Project Cube V3
 
February 2009
 
Idea - A cube primitive is fractured and exposed to physical dynamics. A sequential test, exploring notions of space, volume and time, resulting in an object that is both poetic, turbulent and null.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Particle Flow,
 

Output - Plaster Rapid Prototype

 
 
 
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Project Cube V4
 
May 2009
 
Idea - A cube scaffold structure contains fragments from a particle simulation. The cube scaffold acts as a 3D scanner within the computer software, materialising anything within its volume.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Rhino, Custom Scripts
 

Output - SLS Rapid Prototype

 
 
 
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Project Cube V4
 
May 2009
 
Idea - A cube scaffold structure contains fragments from a particle simulation. The cube scaffold acts as a 3D scanner within the computer software, materialising anything within its volume.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Rhino, Custom Scripts
 

Output - SLS Rapid Prototype

 
 
 
Up
Down
Home
Project Cube V4
 
May 2009
 
Idea - A cube scaffold structure contains fragments from a particle simulation. The cube scaffold acts as a 3D scanner within the computer software, materialising anything within its volume.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Rhino, Custom Scripts
 

Output - SLS Rapid Prototype

 
 
 
Up
Down
Home
Project Cube V4
 
May 2009
 
Idea - A cube scaffold structure contains fragments from a particle simulation. The cube scaffold acts as a 3D scanner within the computer software, materialising anything within its volume.
 
Reference -
 
Software - 3DS Max, Rayfire Plugin, Rhino, Custom Scripts
 

Output - SLS Rapid Prototype